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Godzilla: Kaijuu Daikessen

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Godzilla: Kaijuu Daikessen
Godzilla Kaijuu Daikessen BA
Series Game Grumps VS
Console SFC
Episodes 1
Playlist The Grumps duke it out in ALL THE GAMES. ALL OF THEM.
Run November 7, 2012
Status One-off
VS Game Guide
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Mighty Morphin Power Rangers: The Fighting Edition
 

Godzilla: Kaijuu Daikessen is the fifteenth game played by Jon and Arin on Game Grumps VS.

Episodes Edit

  1. Godzilla: Kaijuu Daikessen

Game information Edit

Godzilla: Kaijuu Daikessen (ゴジラ 怪獣大決戦) (literally translated Godzilla: Monster War) is a two-dimensional fighting game for the Super Famicom, released in 1994. The game was developed by Alfa System and published by Toho. It was the sequel to Godzilla: Battle Legends, and the second Godzilla game released for the Super Famicom platform, the other being Super Godzilla. In the game, players select from one of eight different monsters from the Godzilla movies and battle in a variety of locations. The game was never released outside of Japan. According to Nintendo Power, the game was planned to be released in North America in April 1995 under the title Godzilla: Destroy All Monsters. However, it was never released.

In the single player game, players are able to choose from Godzilla himself, Anguirus, King Ghidorah, Gigan, Megalon, Mechagodzilla, Biollante and Mothra. No matter which monster you select, you are taken to a map of Japan and must select your opponent to battle. Battles take place in the familiar 2D fighting screen seen in Street Fighter 2, though the game plays more akin to the SNES Dragonball Z fighting games. Each round has a time period of sixty seconds during which each monster fights with a variety of attacks to wear their opponent's energy bar down and win the round. At the end of the round, the player's score is tallied up based on time, energy and the level of their opponent. Once every enemy monster has been defeated, the player enters the eighth, final round and must face Mechagodzilla 2 or Atragon. Upon the defeat of on of those monsters, the credits roll and the game ends.

Each monster has a variety of standard and unique, special attacks and the ability to block. Standard attacks include light and heavy physical attacks (punch, kick, etc.) and varying degrees of energy-based attacks, a dash attack and a grab attack. Each monster also appears to have the ability to stun the opponent with a loud roar. As a succession of hits is landed, the monster will glow red and be stunned for several seconds, while a separate energy bar fluctuates, presumably either to increase the strength of the monster's attack power or the possibility of stunning the opponent. Monsters are able to use their projectile attacks to block oncoming projectiles, similar to Street Fighter 2, and sometimes the two clash in a brief test-of-strength encounter.

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